28min chapter

Game Engineering Podcast cover image

Debuggers and programming from scratch with Ryan Fleury!

Game Engineering Podcast

CHAPTER

Enhancing Debugging Tools for Complex Codebases

This chapter examines advanced debugging tools aimed at improving the programming experience through visual and interactive elements. It highlights the development of systems like NatViz for better data visualization and discusses challenges in debugging large-scale projects like Unreal Engine. The conversation also covers advanced techniques such as time travel debugging and performance optimizations related to the use of PDB files in intricate code environments.

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