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How to Differentiate Low Level Code for GPUs and TPUs
We still don't have a great way to like differentiate a lot of like low level code that people are writing for those systems. We have been doing this successfully, but we have been doing it kind of at the level of array programming languages. But if you wanted to have a lower level programming language one which exposes more control, and can do branchy things such as a rate tracer is not as easy to write. You know, this is not just a bunch of matrix multiplies here.