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Evolution of Game Sequels: Successes and Challenges
Exploring the development and evolution of sequels for roguelike games using Spelunky, Hades, Slay the Spire, and Binding of Isaac as examples. Delving into the unique approach of Portal 2 in expanding narrative without adding player abilities and Supergiant Games' journey leading up to Hades, with a discussion on potential sequels like Hades II. Reflecting on game design, narrative choices, and the impact of studio closures on the gaming industry.