
36: Game Feel as Procrastination with Jan Willem Nijman
Eggplant: The Secret Lives of Games
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Game Design
Am has been like a kind of eye opening and in a way, opened up a lot of possibilities for the stuff that i work on. I think we had to deliberately, a, try and find new players and really listen to their, not very loud voices. And it just has so many weird consequences, in a way where, now, if nikleon, part of the reason why the game ended up so difficult this kandof because people were so into it. A and games sowly do that all the time now,. right? Rit psychica disisted, this is a wicky problem, and people are not going to solve it themselves.
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