
#17 Will Anderson: I'm Addicted to Geometry Nodes in Blender
The VFX Process
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Exploring Blender's Geometry Nodes and Animation Techniques
This chapter examines the creative process of using Blender's geometry nodes for character animation, highlighting innovations like motion capture and a new hair system. The speakers discuss advanced techniques in rigging and face capture, emphasizing the importance of topology in 3D modeling. Throughout, there is a focus on the accessibility and fun of experimenting with procedural methods in Blender.
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