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HOWA EP83 - Alessandro Cortini

hanging out with audiophiles

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The Power of Sound

"You can present in a way, like just fairly open plan, kind of ideas and they kind of weave them into the game," he says. "It's not a remix. It's more like I've given you the ingredients now come up with your own recipes." The engine brings in maybe a darker track that you've made or maybe the filter opens and something becomes brighter when an enemy is aware of you. So, if you're playing something, for example, like when we scored with Alan Johannes and Norm Blonk, we did Ghost Recon two years ago - it was amazing to see how things changed over time. And I think that's amazing. That's like the ultimate

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