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VIMB-able - What's the Difference?
The live services infrastructure is super fragmented today. There's no consistency. We have a lot of shared customers between them. The composability of 3D graphics and world building and the experiential aspects of games today is really outstanding compared to what it was like a decade ago. But that same composability, the ease of workflow, the ability to just drop something in and expect that it will scale, that hasn't been accomplished amongst all the live services elements. That's kind of our focus is providing that framework around it,.