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DOOM: The Dark Ages, Capcom Fighting Collection 2, PAX East

Noclip Crewcast

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Boycotts and Gaming: Navigating Consumer Ethics

This chapter explores the intricate relationship between consumer choices, corporate accountability, and activism, particularly focusing on boycotts against major companies like Microsoft. It discusses the tension between personal ethics and technology needs amid ongoing socio-political conflicts, emphasizing the role of boycotting as a tool for protest within the gaming community. The conversation reflects on how gaming coverage and journalism intersect with these ethical questions, urging a deeper engagement with the responsibilities of consumers in a commercialized society.

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