The Apple Division Pro has 23 million pixels, which is 11.5 million per eyeball. If you want to get more pixels of sort of resolution out of your virtual screens, you can literally move your head closer to them or pull the big floating rectangles closer to you. And now you are spending more pixels on the little micro OLEDs that are inside there per unit of virtual screen area. But yeah, like I don't want to get too bogged down into details of this except to say that it's a way for you to get a bigger monitor than you have now.
- Pre-show: SwiftUI requires Wi-Fi
- “Siri” utterances were trifled with? (via Jackson Ames)
- Vision Pro
- New Macs
- 15” MacBook Air
- Mac Studio
- Mac Pro
- John Ternus on discrete GPUs in Macs
- Metal scores
- M1 Max: 108,363
- M1 Ultra: 150,644
- 1.3× M1 Max performance for 2× GPU cores
- M2 Max: 131,302
- M2 Ultra: 267,399
- 2× M2 Max performance for 2× GPU cores
- #5 fastest Metal score overall
- Top 3 are GPUs in a 2019 Mac Pro
- M2 Ultra vs. NVIDIA
- 4080: 16% higher fps
- 4090: 37% higher fps
- Non-game GPU performance
- Blender GPU scores
- M2 Ultra: 3,412
- NVIDIA 4090: 13,158 (3.8× faster)
- NVIDIA 3080: 6,205 (1.8× faster)
- NVIDIA 3060: 3,256 (costs $330)
- NVIDIA 3070: 3,396 (laptop GPU)
- CPU benchmark
- M2 Ultra vs. Intel & AMD
- Intel Xeon W9-3495X (56-core)
- Multi-core: 53,504 (2.8× faster)
- Intel Core i9-13900KS
- Single-core: 3,080 (39% faster)
- Multi-core: 21,665 (15% faster)
- Mac Pro PCIe lanes
- Neil Parfitt on the new Mac Pro
- Ternus & Joz acknowledge ATP shirt (❗)
- Gaming
- macOS 14 Sonoma
- Post-show: John’s special treat
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