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#20 Fast Effective Learning, with William Landgren

The Andrew Price Podcast

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Blender Gras - You Never Know How Long It's Going to Take

Ian Hubert: You don't know how long something is going to take, because you haven't experienced enough projects. So you can't realistically set deadlines. He says anytime you involve an animation, double it again. And then another one, if there is a simulation, smoke, fire, liquid, add 10x,. Because that simulations are slow, and it just takes so many extra weeks of like, trying out a sim, try again,try again, try again."

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