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Episode 66 - Procedural Rhetoric

Psychology of Video Games Podcast

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The Psychology of Procedural Rhetoric

The September 12th game is a strong example of this has a procedural rhetoric. It also has very direct text and image rhetoric. I used a much more abstract game called limb. If you just sit down and play it, it never tells you any of this. You just have to figure it out from play. Although it was a games for change festival game,. In the context that people saw it online, they were told it was about the violence of fitting in in the first place. But the game itself sort of exists in this very abstract sense like that was merit copuses. And then there are other examples of games that are focused very much on the mechanics in terms of how they're

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