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Innovations in Generative Interactive Environments
This chapter explores the capabilities of the Genie system in creating world models from unstructured video data, focusing on how users can interact with 2D platformer games based on learned data. It discusses key components such as the latent action model, video tokenizer, and dynamics model, and their roles in facilitating advanced learning processes. The conversation highlights challenges in model integration and performance metrics, envisioning future enhancements for greater training efficiency.