
#927: Worldbuilding with Emily Teng
Magic: The Gathering Drive to Work Podcast
00:00
What's the Impetus to Start a Game Design Project?
When we started, it was futuristic, japanese inspired world that may or may not be comagaa. We actually figured out kind of late, i think. But it worked out because game design was like exploring all the different mechanics that willio, what it doesn't feel like. And then on the world building side, we were trying to figure alic ok, what exactly is does futuristic,. in spied world feel like?
Transcript
Play full episode