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Podcast 85 - The Psychology of Loot and the Diablo Series

Psychology of Video Games Podcast

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How to Design Software According to Your Own Terms

Diablo environments like Dungeons and even parts of the overworld are like Skinner boxes. You go into them, you figure out what to click or peck to get your reward. And then you do that and you don't do other things as at least as often. The same concept also goes a long way towards explaining why we always take out our phones to look at our email or Instagram or Twitter.

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