So Very Wrong About Games cover image

#243: Real-Time Games

So Very Wrong About Games

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Flicking Games

Flicking games should fall under the category of real time. Team flicks and crash octopus are not because in loop and movie the game state can always be changing by virtue of other people's actions. It's a very complicated religious experience for me playing loop and movie. Meeple Circus absolutely the time pressure encourages you to make mistakes, if your building topples that's a change in the game stateabsolutely.

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