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The Lightweight Quirks: A Guide to the Game
I just wanted each character to kind of have their own personality and like have their own unique way of playing. I don't know. Did you just magically do it? Yeah. There's so many great moments too. I think we're like, I'll have a character that's like getting stronger and stronger seemingly just like health wise and I'm feeling more confident with them. And then I'll be all prepared for like a big mission and they'll just die in the first like five seconds. It's like it's a good thing. But obviously like feels bad.