
28. Games User Research (feat. Steve Bromley, author and games user researcher)
NN/g UX Podcast
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How to Negotiate the Balance Between Ease and Challenge in Games
There does seem to be this tension between ease of use and intentional difficulty. How do you negotiate the balance between ease and challenge? I think that's a really nice question. So obviously there is a place for consistency in heuristics and best practice. Beyond that interface level though, I have yet to see a set of heuristics or best practice that really get at that deep of game design level.
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