Nina Marotta is a level and interaction designer at High Moon Studios in Cincinatti Oh
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It's definitely a hard area to work in, because you want to make sure that you're cleaning up bodies and loot as quickly as you can. You also want to keep it for design and narrative purposes. It becomes a balancing act really between what you show the player and how that affects their player experience just based on performance and optimization alone. That kind of stuff is also part of the encounter that that's pretty cool.