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The Importance of Exploration in Product Development
The idea of just thinking about templates, reusable components is a great approach. I think it will actually save people a lot of money that they potentially could spend creating thousands of screens and maybe put more of that budget towards hiring a more experienced UX designer who can help them nail what they need to do with the product. Do you have an example, maybe from a case study or something that we can talk about where there's some lessons to be learned?