two & a half gamers cover image

Gamesforum Live Special w/ Adam & Gus: Rewarded play, AI in game development. Are UA managers lazy?

two & a half gamers

00:00

Exploring genre limitations and game development challenges

This chapter delves into the idea of being locked into a specific genre in game development and highlights the potential for creating unique levels within the same game framework. The discussion also touches on the difficulties of adapting a template to different genres and the importance of training the model accordingly.

Play episode from 38:01
Transcript

The AI-powered Podcast Player

Save insights by tapping your headphones, chat with episodes, discover the best highlights - and more!
App store bannerPlay store banner
Get the app