
15: GDC Special - Derek Yu and Slay the Spire
Eggplant: The Secret Lives of Games
00:00
How to Make a Game Feel Really Good and Juicy
I would have expected a game that is that granular to be way more broken, like way more janky and stuck and you get stuck in corners and it's frustrating. But they somehow imagine, I mean, a kid's petri and his team, the Juicider lose it. One of the two people who gave the Juic cider lose it talked a couple of years ago. It's a great talk about how to make a game feel really, really good and juicy. The idea that the game gives you a sense of the sense of agency when you're playing it.
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