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#191 Ergonomics with Kevin Cannon

UX Podcast

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How to Design a Physical Space

A lot of designers don't think about unless they act it out. I mean, if you're using a device where you are carrying a child, or carrying a bag, in those scenarios, you need to be able to use the interface one-handedly. But there's so many levels to this, from simple reaching-growth screens to edges,. All the way through to shaking chairs and having cardboard and sticking things to it.

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