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Getting Your Feet Wet With Motion Design
I think for most motion designers who get into broadcast, it can feel a little bit like there's no feedback loop because you're already on the next project. You don't really get that understanding of like I'm making 17 decisions every hour. So much of it is not just setting the keyframes or picking the colors. It's also trying to understand how people interact with your work. That's such a thrill when you come in the next day and you see the changes that you made in the game. You're like, oh my gosh.