5min chapter

Think Like A Game Designer cover image

Soren Johnson (Part I) — Building Civilization Through 4X Design, Bridging Digital and Physical Gaming, Navigating the Evolving TCG Landscape, and Crafting Games for Varied Playtimes (#49)

Think Like A Game Designer

CHAPTER

How to Play Test a Game at a Scale of 500 Turns

Playing a game of sieve takes, I don't even know how many hours, but you know, at a minimum dozens. And learning from your community on these things is, is so critical. SIFOR was built just as a single player game. So when you wanted to do something in code, you just did it,. You didn't give any consideration to like, Oh, well, are there multiple, if you play the game and like, shouldn't they all work differently? It's totally different. But yeah, no question. We actually made SIFOR and we did this again with Offworld training company and with Oldworld, we made it a multiplayer game first.

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