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Deathloop and Redfall: A Comparison
I'm starting to see Bethesda little bit be victims of their own image kind of on this sort of stuff, perhaps. I wonder how big the team was on this game because this doesn't feel like an indie game. There's a mismatch between the amount of work that it takes to make a game like this and the scale of, you know, a 30 person. But yeah, if expectations are here and you didn't quite get, like none of us knew what Redfall was before it was coming out, right? Yeah.