
Do Games Live Or Die On Day One?
Triple Click
00:00
The Viral Cycle of Working Hard to Get a Game Out of Door
There will literally be times when the entirety of a game to the limit studio is just like fucking off at the office all day. And then it creates this vicious cycle where it's like oh no we have to ship a game. Now we have to crunch like crazy again. I wouldn't be shocked if that was the huge thing is at X Firewurst Studios too. The thing that always happens to me is all the style is the paraglider. When I'm standing up on top of a hill, I invariably will think, Oh man. If I could just paragliders down from here to right to all the way over there. Like if you're hiking or when
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