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Ding Dong the Witch is Dead - WAN Show December 22, 2023

The WAN Show

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Food Places and Automatic Difficulty Curve in Video Games

The speakers discuss their thoughts on food places and mild flavors, as well as Sony's patent on an automatic difficulty curve in video games. They question the viability of Sony's patent and debate the era of completing games. The chapter also explores the concept of difficulty levels in games, using examples like Elden Ring and Ballers Gate Three.

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