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How to Write Interactive Music for a Game
The biggest difference between writing for film in a game or TV in a game is that games have no finite timeline for the music. So it has to be interactive and you have to find ways to make it interactive. For every single piece of music that I'd write, I'd have to write three. Every layer of it had to have the entire orchestra involved. Otherwise it wouldn't sound like Star Wars. It was never just a matter of stripping things out or additive subtracted. Each piece was like conceived to fit in its particular vertical space. And so that was how we solve that. We were able to say, okay, let's just write more music for the sake of an environment