
Episode 100: Android Rendering
Android Developers Backstage
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Do You Still Need to Use This API for Software Development?
On the application side, inside the framework where we're drawing, it's a little bit more complicated because there's typically three buffers. So what that means is say, I'm painting a particular frame for the first frame of my application. That frame gets sent to the compositor, but we want to be able to start painting the next one without blocking on the compositor being done with that frame. On in, we also added further extensions so that we could do that exact same information on the drawing side. We have the capability to go into triple buffered if we need to. It was useful in software because we were taking advantage of it. And hardware, once we rebuilt this and
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