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Unlocking the Power of AI in Gaming with Unity’s Marc Whitten

FYI - For Your Innovation

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Cintas: A Neural Network-Based Game

The tech stack for most neural networks and the languages behind them is designed for a very specific architecture. Typically, it's designed for cloud-based PCs. We're going to enter this golden age of inference-based techniques used at runtime. The other thing I would say is it's not just about those types of features. It's unclear that you need massively large models to make that happen.

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