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TWIG #298 Spectre Divide, Supercell IPO and the Crypto Czar's Farewell

Deconstructor of Fun

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Game Launch Strategies and Monetization Insights

This chapter explores the timing of game launches in Q4, advising developers to consider delays for better market positioning against major titles. It also discusses the importance of partners like Heroic Labs and Xola for enhancing game development and monetization, while addressing the challenges faced by the game 'Spectre Divide' and the future of Zinga's Web3 project.

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