2min chapter

Lex Fridman Podcast cover image

#309 – John Carmack: Doom, Quake, VR, AGI, Programming, Video Games, and Rockets

Lex Fridman Podcast

CHAPTER

How to Do a Smooth Moving Fast Action Game

The graphics were essentially single bits at a time. To make your little spaceship if you wanted to make it smoothly go across the world,If you just took the image and you drew it out at the next location, you would move by seven pixels at a time so it go chunk chunk chunk. If you wanted to do a smooth moving fast action game, you made separate versions of each of these sprites. And then other than loading something from memory that revolve indexing registers and this other slow stuff, you could go ahead and hard code the exact values of all of the image right into the program. This was always a horrible trade off there but you didn't have much memory and you didn

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