4min chapter

The Gradient: Perspectives on AI cover image

Christoffer Holmgård: AI for Video Games

The Gradient: Perspectives on AI

CHAPTER

The Importance of Balance in Research and Game Development

The studio has been across a bunch of different genres. We've done multiplayer couch games, sports games and now everyone in the studio is mostly focused on narrative games. The work that I wanted to do with AI would have to do with video games for me also meant that I'm in that sense kind of like an applied thinker or somebody who's interested in bridging from what is possible on the research side,. but also having an impact on the practical of the industrial side. And so, yeah, it's obviously you've got to do work on both sides if you want to do both things, right?

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