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Challenges in Developing Fast-Paced Multiplayer Games
The chapter explores the technical complexities of rendering fast-paced multiplayer games, emphasizing client-side prediction and server reconciliation to minimize delays and ensure gameplay synchronization. It discusses the role of servers in managing game states and physics simulations, highlighting challenges like rubber banding and handling player interactions. The conversation also touches on designing levels around network constraints, maintaining server-side authority to prevent cheating, and strategies to combat unfair advantages like aimbots.