4min chapter

The Vergecast cover image

Zuckerberg on the Quest Pro, our impressions, and the state of VR games

The Vergecast

CHAPTER

Having a Hit-Driven Business Is Putting Pressure on AAA Game Development

I think that having a hit-driven business is increasingly putting a lot of pressure on AAA game development. You see this in some of the acquisition strategy for both Xbox and PlayStation. Having a studio like Obsidian to make a AAA game RPG, but instead of being 40 hours, it's like 10 with outer worlds. That's exciting for me as somebody who doesn't have 100 hours to spend on RPGs anymore. Do I think that there's a world in which on something like PSVR, do you get an exclusive first person mode where some parts of the game or some modes in the game? Or maybe that is in VR, similar to the way Resident Evil 7 and 8, it's

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