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Exploring Race, Gender, and Industry Norms in Game Culture
The chapter delves into the racialization and gendering of game culture, discussing exclusionary mechanisms and how marginalized groups still engage with games. It critiques the concept of the magic circle, introduces the term 'limonoid,' and explores different models of engaging with games. The conversation also covers the impact of market forces, industry norms, and lack of diversity in the gaming industry, while touching on the influences of societal hierarchies and the concept of the cyborg.