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Roguelike
DCSS is a big influence on the game. I'm trying to think of other games That have inspired it. The controls and the tooltips and the tutorial and everything just brilliant You mentioned brogue. I played that a little bit, but I haven't gotten that much into it And I have to bring up auro. Auro has probably put in 200 hours and find that to be a very interesting and tight design. We have to start doing games In different settings just so I can copy what you did there.