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Christopher B. Patterson and Tara Fickle, "Made in Asia/America: Why Video Games Were Never (Really) about Us" (Duke UP, 2024)

New Books in Critical Theory

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Cultural Interpretation and Imperialism in Video Games

This chapter explores how American exceptionalism influences video games, focusing on localization and cultural representation for players domestically and internationally. Through case studies like Red Dead Redemption and Counter-Strike, it examines the perception of American games abroad and their roles as critiques of American culture.

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