Real time gaming engines were never up to the quality that was necessary for film. And now it's reached that level, you know. rendering time on a pur frame b gof ticking like a picksar film or something like this. It could be like ten, twenty hours per frame wook,. Like a giant farm of servers that are rendering. Youhave spin outs, ob one, whatever. Once they make that unreal engine, it's almost as if they've created a call of duty. They're just going to different places in the call of duty, video game and shooting sins.

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