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Developing ANSI Alien Attack with Pico 8
This chapter explores the creation of ANSI Alien Attack using Pico 8, focusing on the unique advantages and challenges of game development within this fantasy console environment. The hosts share their insights on game jams, the importance of working within hardware constraints, and the benefits of Pico 8 for prototyping and teaching. They also reflect on their personal experiences during the game jam and the joy of discovering new gameplay mechanics.