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RustFest Interviews Triple Feature: Rust for AAA Game Development; Async Foundations with `async-std`; and Powerful Concurrency Primitives with `crossbeam`

Rustacean Station

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The Future of Game Engines

rest is not really a game engine in the traditional sense. It's more of a toolkit for other people to make games. We'll be pulling in like services in the cloud and things like that so there's going to be a lot of interaction between different components and stuff. Wasm is one of the top three reasons to use rest right now for games, specifically because Russ is easily the best language for doing Wasm.

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