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Three Moves Ahead 584: Company of Heroes 3

Three Moves Ahead

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Is This Apocalypse or Dawn of War One?

The elevation and ballistic physics were playing a huge role in this game that was like easy to underestimate if you're just using the regular camera angle. So many maps skirmish maps and storyline maps where you get those it's almost like they cut in place. The final objective should be better about lowering the camera angle so I could see the elevation because there are a lot of hills on these maps that are just steep enough that your guns can't traverse high enough to hit enemies  in line of sight.

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