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Game Design - Is There a Trade Off Between Realism and Story?
As time goes on, there is visually a diminishing return in terms of what you're able to do on the screen. Usually we will start with let the player have as much agency and do as many things as they can as possible. And we will sacrifice some graphic fidelity for that, some speed for that. We still relatively compared to our industry and what we're doing have smaller teams. It's usually where we find as time goes on the amount of art time that it takes to create a cup has increased.