The Lazy RPG Podcast - D&D and RPG News and GM Prep from Sly Flourish cover image

Map Options for D&D, JP Coovert Spotlight, Patreon Questions – Lazy RPG Talk Show

The Lazy RPG Podcast - D&D and RPG News and GM Prep from Sly Flourish

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How to Reward Players With Inspiration

The house rule that I have used for the longest is everybody starts with inspiration at the beginning of the session and they don't get it again. That works well if you're running a game that's relatively short, like two and a half to three hours. One of the things that I think is a kind of a fun idea that you could just grab right out of it and drop into your D&D game is the idea of the luck system in Tales of the Valiant.

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