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Gold Directed Exploration Is a Great Example
Gold directed exploration is a great example. There is other work that kind of similar, but it's called then curiosity, or something like that. No, essentially, you give rewards for experiencing some thing that you haven't experienced before. And i think that's worked really, really well in environments that are our tastes, somewhat closed. So if you're curious and you try to experience new things while you've died many times in the game, that's not new any more. The new things are the things that take you to the next level in the game. That's why curiosity, gorliented expiration and so forth have had a great amount of success. In mindcraft you can