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RTFM Video Review - Kindred Spirits
The rule book is a wall of text, but it's not useless. The game also sort of paints it like, hey, you should start slow. You start with four powers that are like specific to your spirit. When you standardly gain a minor power, you just draw four cards and then you're going to keep one. And the advantage of this is you can either, I mean, there is very oftentimes where you can tell this card was designed for my spirit. It literally has my spirit in the artwork. Like this is about to my spirit. Yeah.