There's been this consistent push at Facebook to make VR something that everybody is interested in using but I think it's come somewhat prematurely. There's a certain level of hardware quality comfort ergonomics resolution and especially critically content library in breadth and depth that you have to have before the average person will even care about VR. The mistake was trying to go to mainstream too quickly to the detriment of the growth trajectory. You need to build the things that the people who will use it at its current state will use instead of building for everyone else.

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