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495: Ash Parrish: Legend of Zelda Tears of the Kingdom, Diablo IV, Mario Picross, Project Bloom, World Video Game Hall of Fame, ROG Ally

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Zelda: The Story of the Wind Temple

It's telling that the design philosophy of this game is very different than the tradition of Zelda. But traditionally in Zelda, you are doled out new abilities periodically. And it does seem like everything is much more front weighted here where they want to give you all of those tools or at least the majority of those tools as early as possible.

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