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The Fourth Error in Simulation Training
The fourth error that a donlis, that i think we should talk about, is the potentially the use of simulation trainingin the development of game intelligence skills. This technology has moved forward quite markedly over the last decade with 360 degrees wrap around vidios io and increased camera technology. And an now, because we're tracking in football, let's say, 22 players on the field of play, then it's quite easy to correct virtual recreations of performance situations. But more research needs to be done to determine how this technology can be best harnessed to develop skill moving forward.