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Recording and Replaying the Browser (with Justin Halsall)

Developer Voices

CHAPTER

Recording and Replaying Browser Actions

This chapter delves into the technique of recording and replaying browser actions, focusing on Canvas elements and WebGL. It discusses issues with large file sizes, compatibility problems across browsers, and alternative methods like capturing pixel data. The conversation covers challenges with file size, freezing browsers, low frame rates, timing sensitivity, storing data in JSON format, and ensuring the reliability of recording sessions.

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